When it came to adding the finished version of the level that was to be used in the game, the level provided was broken. The assets were all using the wrong rotations, or the scale was completely off. I asked the designers to try and fix it to no avail. On the morning of the deadline, I was asked to add some of the new models to an older version of the level I had been working from in order to create a "final" version of the level
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