Tuesday, 28 April 2015

Adding Final Assets: Animations

So the weekend before the deadline the final assets were provided to me and our other programmer (despite asking for assets much earlier to allow time for testing of the poduct etc). This created a rush in order to get everything in game ready for submission.

The first set of assets to be put in where the animations for the player and the two AI models.


I had to set up the animator component so all the conditions were setup correctly for each transition, and then in code, write where each condition was being met. (i.e, on button press for an attack etc)

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