I have created the projectiles to be used by both the player, and AI. The AI will shoot continuouslly whereas the player must press return (this is a poor key to use, and will be changed, I just thought it would be amusing to use a stupid key whilst in development) to shoot. There are 2 different projectile types, 1 that will damage the player, and the other will damage the AI.
One major flaw with the current design, is that projectiles will only be destroyed on collision with the Player/AI(depending on the type) or the boundaries.
The other types of attacks I am planning on developing are;
- Melee
- Priority
- Currently in development
- Will be next update
- Magic
- Low priority
- will probably be done for final product rather than the demo
- Possibly others (need disscusion with designers)
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