Saturday, 15 November 2014

Basic Game Set Up & Player Attributes

In this post I will give a brief overview of the progress made on the game set up, as well as the attributes for the player.

Game Set Up

Not going to go too much detail about the game set up, its a few menu scenes, with some buttons that link to the next scene. The first is a simple splash screen that will load at the start of the game, that then links to the main screen, where you can navigate the game, and go to either, the level, a shop (where you can upgrade the character), a stats screen, a highscore screen, and then options to load & save the game. Currently only the Level scene & the highscore screen have been implemented as this section of the game isn't high priority for the moment. The current screens are still rather bland too, as the artwork is still in development. 


Player Attributes

The player attributes are pretty self explanitory, they are the attributes given to the player. This includes stuff like health, armour etc.

The stats I have given the player are as follows;

  • currentscore
    • This is the score the player has
  • health
    • The current amount of health the player has available
  • maxHealth
    • The maximum amount of health the player has available
  • mana
    • The current amount of mana the player has available
    • In future updates this will be used to determine whether the player can cast a spell or not
  • maxMana
    • The maximum amount of mana the player can store
  • armour
    • The current amount of armour the player has
    • The player will be able to purchase armour by purchasing it via the shop
    • also will be able to get armour through pickups
  • maxArmour
    • The maximum amount of armour the player can have
  • XP
    • The amount of XP the player has earnt
    • XP is used to level the player up
  • maxXP
    • The maximum amount of XP the player can earn per level
    • When XP matches maxXP the player will level up
  • playerlevel
    • The current level of the player
    • By leveling up, the character will become stronger
    • More upgrades will be available in the shop
  • maxLevel
    • Maximum level the player can reach
  • lives
    • The amount of lives the player has left
    • When the player dies, they lose a life
    • When the player runs out of lives, the game restarts
    • No limit to the amount of lives the player can have
  • manarestore
    • The speed at which the characters Mana restores
This data is show to the player in game, via a HUD. Much like the menu screens the HUD is temporary whilst the artist design the final product.

No comments:

Post a Comment